

The impact of utilising different types of weaponry is strong and worthwhile, as each weapon has a unique role and performance. Those who take the time to understand and adapt to the enhanced damage model and mechanics will find that the battles are dynamic, with a wide spectrum of playstyles being viable. New gameplay mechanics featured in Back to Basics include “Enfilading fire” squads receiving fire from multiple directions are prone to taking more damage, “Anti-blob” clumped up infantry squads receive penalties to their overall combat effectiveness, and “Regeneration” infantry squads out of combat will slowly regenerate hitpoints over time. At the same time it is as fair, balanced, and consistent as possible with almost all instances of instant squad wipes removed from the game. The damage model is generally more lethal with a lower time-to-kill than the base game.

The nodes for each branch were shuffled around to offer more interesting choices throughout, while also mitigating the evident power differences between branches. Many of the original core unit designs and envisioned roles were kept intact to retain a sense of familiarity, yet were expanded upon to enhance the overall depth and complementary dynamic between units.Ĭommand Trees have been expanded to permit various progression paths that synergise with various faction strategies. Each unit was carefully selected and designed, offering diversity while retaining clear unit roles and purposes to avoid unnecessary unit overlap. New ContentBack to Basics features over 30 brand new units spread across the four factions, while existing ones were revised to fit the core gameplay the mod offers.
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